![]() I'm thinking it would be like the PDF file format it's actually open for anyone to use, but Adobe holds the copyright, and makes money by providing really good tools for creating and managing PDFs. ![]() The controller software and hardware controller themselves would remain Shopbot's. Now, I'm just saying that the FILE FORMAT for jobs is what could become Open Source. It would make the complaints about 'propitiatory' code go away (or at least become moot) and would encourage folks to make more stuff that works with our wonderful machines.Īlso it could be a big marketing thing, for it would go along with the 'open' spirit of Shopbot and it's encouragement for us to 'hack' our own machines, and get a lot of good press. What releasing the Shopbot Code format under an Open Source license would do is let anyone add to their software the ability to generate Shopbot-ready code. This is why, for example, Microsoft Windows XP and prior site in the Copyright information that they use some code from the University of Berkeley, for some of the networking code came from BSD, a form of Unix made by that University and released under such an Open Source license. Some licenses are totally Open, in that one can do whatever they want with the code, and others are more limited, requiring anyone to makes additions to give those additions back to the creator of the original thing, or requiring those who use the code to site that they are doing so publicly. Open Source is where you release the specifications and usage of a bit of software or format under a license that allows others to freely use it under certain terms. But still, for some folks, this seems to be some kind of an issue.Īlso pair this with along with (what I feel is) Shopbot's mission to make entry-level accessible but robust CNC tools for the masses (and hence why they decided to use their own code that's less confusion and easier to use than G-code) then why not make that code Open Source? I know, I know, one can use G-code instead, and the code itself is full specified in the binder and plain text so it's not like it's closed off in any way. other CNC machines is that Shopbot uses 'propitiatory' job code. One factor I see that comes up in discussions about Shopbots vs. This mod gets rid of them.Hey all, been thinking a lot about this lately. Remove seagulls: Parks create a lot of seagulls, which can be annoying. Toggleable Whiteness: Helpful when aligning ploppable assets. Precision Engineering: Helpful when laying out roads for alignment. No Pillars: Required to use sunken intersections.Įnhanced Road Heights: Helpful when building roads with more precise slopes. Road Anarchy: Required to use sunken intersections. Terraform Tool: Required to change the terrain height and allow below-grade road construction. These mods are helpful and/or necessary for some features: Texture sizes are also very small (512x256) and utilize repeating textures. Triangle counts are under 50 for straight pieces and are no more than 750 for the curved assets.Įach asset has a custom LOD that is under 100 tris. I know this isn't a perfect solution, so let me know of any problems you are having and I will try to help you out! It is definitely very finicky but it is better than nothing in my opinion. They also double as parks, and show up in this category. This collection allows for sunken walls that can be used to contain highways, railways, or anything else! The walls will hide the cliff texture and allow for a very sharp-looking product. The assets have been assigned custom UI priorities and should show up in the back of your Parks menu. This is the second version of my sunken assets collection, now with curves, more options, and water compatibility! It's a big collection, but feel free to pick and choose what you are most interested in.
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